To start with, we feel VR has huge entry barriers in hardware and software both. @sanjaynath @uni_con1 #BabaPitch— Hardik Desai (@Azathor) March 5, 2017
We're solving this problem by giving users a what-you-see-is-what-you-get tool. @sanjaynath @uni_con1 #BabaPitch— Hardik Desai (@Azathor) March 5, 2017
@Azathor @uni_con1 #babapitch agreed, and Facebook's buy of Oculus is direct testament to the large market size. Now, to the barriers ...— Sanjay Nath (@sanjaynath) March 5, 2017
@Azathor @uni_con1 #babapitch btw, nicely prepared and articulated deck. important to even get the readers' attention first— Sanjay Nath (@sanjaynath) March 5, 2017
@sanjaynath @uni_con1 So, we feel that the way the internet was popularized by WYSIWYG editors, VR can be popularized too. £BabaPItch— Hardik Desai (@Azathor) March 5, 2017